Responsible Gaming Policy
Our commitment to balanced, transparent social entertainment, with player safeguards and independent support resources.
Last reviewed: 2 September 2026
The social entertainment and simulation material published by Draveluna exists for recreational enjoyment alone. Interactive entertainment should remain a fun and balanced part of life, and this policy explains our operating principles, our consumer protections, the self-limitation tools available, and the standards we apply to prevent compulsive engagement and shield vulnerable individuals.
1. Social entertainment and virtual tokens
This is a non-monetary social gaming platform in the strictest sense. Anyone engaging with our interactive experiences agrees to these governing principles:
- Virtual tokens, coins, points, and credits on Draveluna hold no monetary value of any kind.
- Under no circumstances can gameplay credits be traded, transferred, cashed out, or converted into money, goods, or valuable consideration.
- All outcomes, leaderboard positions, levels, and achievements are simulations intended for amusement alone.
- Optional token purchases and enhancements have no effect on simulation probabilities or ranking outcomes.
2. Keeping minors out
Draveluna enforces a zero-tolerance approach to underage participation. Our services are intended exclusively for people who have reached the age of majority in their jurisdiction — 18, or 21 where local law requires it.
A number of safeguards and technological filters work to prevent minors from reaching our material:
- Age declaration checkpoints before entry and during profile setup.
- Screening systems designed to identify anomalies indicating a minor's involvement.
- Profiles identified as belonging to minors are suspended immediately and deleted permanently.
We urge parents, carers, and educators to apply filtering software and parental controls — Net Nanny, CyberPatrol, and Qustodio among them — to restrict minors from digital entertainment and simulation services.
3. Healthy engagement and self-awareness
Although no real money is at stake in our simulations, extended screen time and repetitive play can still affect wellbeing, work, and relationships. We ask every participant to reflect honestly on the following:
- Are you playing for hours at a time without regular breaks?
- Does play take priority over work, family, study, or your own health?
- Do you feel restless, irritable, or frustrated when you cannot log in?
- Has playing become your main way of handling stress, discomfort, or isolation?
- Are optional token purchases going beyond the entertainment budget you set?
4. Player controls and self-limitation
The following controls are available from your profile settings to help you maintain balanced habits:
- Session notifications
- Periodic on-screen notices showing how long you have been playing, prompting regular breaks.
- Virtual purchase limits
- Configurable daily, weekly, and monthly caps on optional token purchases, preventing unintended spending.
- Temporary cool-off
- A pause on account access lasting anything from a single day to a full month.
- Long-term exclusion
- Irrevocable voluntary deactivation of your account for six months, a year, three years, or permanently.
5. Fair play and simulation integrity
Transparency and ethical conduct govern everything we publish. Game mechanics, virtual reels, and card distribution all run on certified, industry-standard pseudorandom number generators, so outcomes remain automated, neutral, and unmanipulated.
6. Where to find help
Should you or a person you care about face distress, compulsive gaming, or trouble controlling screen time, please reach out to one of these accredited bodies for confidential help:
GamCare
Free, confidential advice, treatment referrals, and a helpline open around the clock.
Gambling Therapy
Online support groups, moderated forums, and multilingual counselling worldwide.
Gamblers Anonymous
An international fellowship running peer-led meetings and recovery programmes.
Responsible Gambling Council
Independent research, prevention programmes, and public awareness resources.